Rest and submission
For all that I dabble with in the gaming world, I really mention too little of it. It's time for that to change though, and the trigger came from something that I'm a couple weeks late to mention - but still relevant nonetheless.
Halogen is a mod for Command & Conquer Generals Zero Hour, well, it was in any case, because the team has been ordered by Microsoft to cease its operations on the basis that they're infringing intellectual property (IP) copyrights on the Halo franchise. Nothing wrong with that one would think think, law is indeed law, but this happened three years into production with hardly any trough in quality or attention, weeks away from a first limited beta release. There was no profit motivation, no danger posed to Microsoft (though there's speculation on an official Halo RTS in the works at Bungie), no reason to make this mod other than the fact that they loved the Halo universe and saw an opportunity to expand on it in a way no one else has.
I shared this view and offered a little help in the form of illustration and texturing while the mod was still at Derelict Studios. The team eventually splintered to form Slipstream Productions in early 2005 and I can testify that the quality of work produced by this handful of individuals has never let down since and remains some of the best in the C&C community. It was pure dedication at work, nothing from the actual Halo game was used, all assets were original and this included over half of the unit designs and all the structures which did not exist in the two Halo games. Even music was fiercely debated over in-team as they managed to garner the aid of professional sound artists. Indeed, it was art, people noticed, loved it, yet no cease & desist letters came; it is a pity that I have to repeatedly use the past tense here.
In the wake of the announcement of closure from the team, a certain level of controversy ensued and commentary followed. Why did Microsoft do this? Why was the team so stupid to even pick such an IP? Be original. Microsoft sucks. Serves them right. Get over it. The team has already offered explanations on where they stand, but I suppose I can never give an objective perspective to this, and I don't plan on doing so because I still think the move by Microsoft was uncalled for.
I believe the contention is that things like that aren't meant to happen; so be it if Halogen has suffered this fate, but I'll be damned if it happens again to another ace mod team simply because they thought something someone else created was mighty cool. The way I see it, it's fan art taken to a whole new level, it's a public display of respect and gratitude, of professionalism and creativity. Some make "taking another's IP" out to be the world's greatest evil, but why is it? In art, it's called appropriation, if a song, it could be a cover, why is there no such affordability when it comes to games?
It doesn't happen to Star Wars mods or fan films, a franchise many folds more expansive than Halo. It doesn't happen to fan art or fiction for numerous IPs, so what is it that made them choose to do it to Halogen? What is it with the laws which permit it to happen to a mod? As I don't live in the States, I'm not about to go into a detailed analysis on its laws, but observing from the ground with simple common sense and logic, it'd seem Halogen would only serve to increase popularity for the Halo games, it's interestingly ironic then that it is Microsoft/Bungie taking the action rather than Electronic Arts - which holds the license to the Sage engine that Generals, Battle for Middle Earth I & II, as well as C&C3 are based on - because the Halogen team is also similarly doing something technically illegal by modding Generals. Yet it never happened, not to the thousands other mods out there for numerous games either. I think it is dispicable and disgusting, both the move and also comments that put down the team for even trying something like that.
I think people have missed a crucial part of the picture, and it's that the team was actually contacted by Bungie first by email, in a friendly, respectable, yet apologetic gesture to inform them of the sad truth. I think it illustrates a developer-community relationship being soured and manipulated by the middleman publisher that actually owns the studio, which also happens to be where the salary comes from. In a time where electronic and video games are beginning to be recognised as a valid artform and interactive storytelling medium, with its creative process becoming encouragingly accessible to the individual and independent developer, and also at the same time becoming an ever more lucrative industry, it's high time that developers and multinationals got responsible with their actions and really review how copyright and intellectual property laws are written and enforced.



